![]() ![]() Specular Color: Color of the specular highlight.The most used types are usually Default, Environment Map and Face/Skin Tint, but there are more. Type: Tells the game how to render the shape and which texture slots to use for certain shader features.In other games, the shader name is usually empty, but you can still set it here. For Fallout 4, the shader name is used as the file path to the BGSM/BGEM material file instead. Name/Material: The text field at the top of the shader tab lets you set a shader name.There are currently the following four tabs in the shape properties dialog. ![]() Another term for shape would be mesh or object. The properties only apply to the shape the dialog was opened for. When you double-click on an entry in the shape list in Outfit Studio, or use the Shape -> Properties menu item, a dialog opens up that lets you modify certain properties of the shape and its related data, such as shaders, skinning or extra data. ![]()
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